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	<title>Comments on: Double Dragon and how the CG intro ruined video games</title>
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		<title>By: stephen</title>
		<link>http://chungkingmansions.com/2009/07/double-dragon-and-how-the-cg-intro-ruined-video-games/comment-page-1/#comment-6977</link>
		<dc:creator>stephen</dc:creator>
		<pubDate>Wed, 29 Jul 2009 06:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://chungkingmansions.com/?p=1946#comment-6977</guid>
		<description>Yes, Duke Nukem was a classic.  I did enjoy one of the 2D DN games too though.

Btw, hang tight: I hear Duke Nukem Forever will be coming out during the year of Linux on the desktop.</description>
		<content:encoded><![CDATA[<p>Yes, Duke Nukem was a classic.  I did enjoy one of the 2D DN games too though.</p>
<p>Btw, hang tight: I hear Duke Nukem Forever will be coming out during the year of Linux on the desktop.</p>
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		<title>By: matt</title>
		<link>http://chungkingmansions.com/2009/07/double-dragon-and-how-the-cg-intro-ruined-video-games/comment-page-1/#comment-6971</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 28 Jul 2009 22:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://chungkingmansions.com/?p=1946#comment-6971</guid>
		<description>Dude, your unfairly dissing Duke Nukem.  Being one of the first 3d games out there and having little more to it than big explosions and even bigger guns.  More importantly I feel it was the first real game to feel like you were in the movie, and it rocked ass over all the previous games.

&quot;It&#039;s time to kick ass and chew bubblegum... and I&#039;m all outta gum&quot;</description>
		<content:encoded><![CDATA[<p>Dude, your unfairly dissing Duke Nukem.  Being one of the first 3d games out there and having little more to it than big explosions and even bigger guns.  More importantly I feel it was the first real game to feel like you were in the movie, and it rocked ass over all the previous games.</p>
<p>&#8220;It&#8217;s time to kick ass and chew bubblegum&#8230; and I&#8217;m all outta gum&#8221;</p>
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		<title>By: stephen</title>
		<link>http://chungkingmansions.com/2009/07/double-dragon-and-how-the-cg-intro-ruined-video-games/comment-page-1/#comment-5968</link>
		<dc:creator>stephen</dc:creator>
		<pubDate>Mon, 06 Jul 2009 15:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://chungkingmansions.com/?p=1946#comment-5968</guid>
		<description>Thanks for the comment Jaryd. :)

Fair enough.  When good gameplay and graphics come together, it definitely makes for a better experience.  

I guess my point is that maybe too much time is spent now on back story.  That sounds like heresy, I know, but more often than not these storylines (to me) come off as either completely disposable, or typical plot devices used to either force emotion or justify the game experience.  Again, I agree: when it&#039;s a good story that properly serves the experience, it&#039;s great.  When I&#039;m rolling my eyes and repeatedly pressing buttons to skip through text or bypass pointless dialog, it&#039;s brutal.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Jaryd. <img src='http://chungkingmansions.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Fair enough.  When good gameplay and graphics come together, it definitely makes for a better experience.  </p>
<p>I guess my point is that maybe too much time is spent now on back story.  That sounds like heresy, I know, but more often than not these storylines (to me) come off as either completely disposable, or typical plot devices used to either force emotion or justify the game experience.  Again, I agree: when it&#8217;s a good story that properly serves the experience, it&#8217;s great.  When I&#8217;m rolling my eyes and repeatedly pressing buttons to skip through text or bypass pointless dialog, it&#8217;s brutal.</p>
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		<title>By: Jaryd Weiss</title>
		<link>http://chungkingmansions.com/2009/07/double-dragon-and-how-the-cg-intro-ruined-video-games/comment-page-1/#comment-5967</link>
		<dc:creator>Jaryd Weiss</dc:creator>
		<pubDate>Mon, 06 Jul 2009 15:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://chungkingmansions.com/?p=1946#comment-5967</guid>
		<description>How&#039;s your lawn?  Kids staying off of it?  

But seriously: CG cutscenes aren&#039;t anything new, and they never ruined video games.  Some of them are horrible, yes, but in all honesty CG cutscenes have served to better video games.  Look at the intro to Marvel Ultimate Alliance.  It&#039;s about 2 minutes long, and then bam you&#039;re playing the game.  There is a tutorial, but its pretty much the regular game you&#039;re playing.  

Games like Final Fantasy have overly long cutscenes, but that is because those games have a hugely overarching story that starts from the minute you press start until the credits roll.  Those are deeply satisfying intros, and deeply satisfying stories.  

I understand what you mean when you say the intro to Double Dragon was perfect.  It is, it truly is.  But you can&#039;t look at it and go &quot;Wow that is just so much better than the intro sequence to [insert final fantasy game here].  

Better graphics does not equal a better game, but you have to admit that when good gameplay and good graphics team up it makes a hell of a better game than Double Dragon which, while had great music, had a pretty mediocre story and very little moves to learn.</description>
		<content:encoded><![CDATA[<p>How&#8217;s your lawn?  Kids staying off of it?  </p>
<p>But seriously: CG cutscenes aren&#8217;t anything new, and they never ruined video games.  Some of them are horrible, yes, but in all honesty CG cutscenes have served to better video games.  Look at the intro to Marvel Ultimate Alliance.  It&#8217;s about 2 minutes long, and then bam you&#8217;re playing the game.  There is a tutorial, but its pretty much the regular game you&#8217;re playing.  </p>
<p>Games like Final Fantasy have overly long cutscenes, but that is because those games have a hugely overarching story that starts from the minute you press start until the credits roll.  Those are deeply satisfying intros, and deeply satisfying stories.  </p>
<p>I understand what you mean when you say the intro to Double Dragon was perfect.  It is, it truly is.  But you can&#8217;t look at it and go &#8220;Wow that is just so much better than the intro sequence to [insert final fantasy game here].  </p>
<p>Better graphics does not equal a better game, but you have to admit that when good gameplay and good graphics team up it makes a hell of a better game than Double Dragon which, while had great music, had a pretty mediocre story and very little moves to learn.</p>
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